I worked on this game while at Big Sky Interactive, while I was also working on Jimmy Neutron. I designed all the particles we used in the game, using Kalisto's TotemTech engine. It was a lot of fun- I'd love to do it again. Since almost all of the work I did on this title was particles, I don't really have anything to show you. They were all great, though- trust me.
I've since used that experience for the effects work in Syphon Filter: Dark Mirror for the PSP.
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