SpongeBob SquarePants- Revenge of the Flying Dutchman

I worked on this game while at Big Sky Interactive, while I was also working on Jimmy Neutron.  I designed all the particles we used in the game, using Kalisto's TotemTech engine.  It was a lot of fun- I'd love to do it again.  Since almost all of the work I did on this title was particles, I don't really have anything to show you.  They were all great, though- trust me.

I've since used that experience for the effects work in Syphon Filter: Dark Mirror for the PSP.