
Senior Visual Effects Artist with 10+ years of professional experience creating real-time VFX for AAA and AA games. Shipped titles across MMO, action, RPG, VR, PC, console, and mobile platforms.
Deep expertise in Unreal Engine Niagara and Cascade, Unity VFX pipelines, shaders, materials, and performance-optimized real-time effects. Proven team lead and mentor with experience owning VFX pipelines, scheduling, and cross-discipline collaboration in fully remote environments.
Core Skills & Keywords
Real-Time VFX, Game VFX, Unreal Engine 4, Unreal Engine 5, Cascade, Niagara, Unity, Shader Development, Materials, Material Functions, Particle Systems, Animated Geometry, Texture Animation
Weather Systems, Environmental VFX, Combat VFX, UI VFX, Post-Process Effects, Optimization, Performance Budgets, Tool Development, Technical Art, VFX Pipelines, Mentorship, Remote Collaboration, Production Scheduling
Professional Experience
Intrepid Studios | Senior VFX Artist | 2023–present
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Created real-time VFX for MMO Ashes of Creation using Unreal Engine 4 and Niagara
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Built combat, environmental, ambient, weather, and UI effects using particles, animated geometry, materials, and custom shaders
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Primary owner for VFX material functions and shared material libraries
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Collaborated closely with design, engineering, and art leadership to maintain visual consistency and performance targets
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Mentored junior VFX artists and provided technical guidance
Inflexion Studios | Senior VFX Artist | 2019–2023
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Developed real-time VFX for Nightingale using Unreal Engine 4 and Niagara
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Owned environmental, weather, and world simulation effects
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Built and maintained post-process effects for gameplay status effects
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Scheduled and planned VFX production to meet milestones and quality targets
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Mentored junior and intermediate artists
inXile Entertainment | Contract VFX Artist | 2017–2019
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Created real-time creature and environmental VFX for The Bard’s Tale and Frostpoint VR using Unreal Engine and Cascade
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Produced optimized combat, environment, and interactive effects
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Worked fully remotely while coordinating tasks and schedules with production
ReactGames | Lead VFX Artist | Art Mentor| 2016–2017
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Sole VFX artist for PC and mobile titles built in Unity
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Designed and implemented all real-time VFX under strict performance and engineering constraints
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Mentored the broader art team on real-time effects and optimization
Disney Interactive / Avalanche Software | Senior VFX Artist | 2014–2016
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Created real-time stylized VFX for Disney Infinity
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Developed character abilities, environmental effects, interactive events, and in-world sequences
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Worked closely with Art Direction and Design to achieve brand-consistent visuals
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Delivered high-quality, multi-platform optimized effects on tight production schedules
ZeniMax Online Studios | VFX Lead | Senior VFX Artist | 2009–2014
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Created creature, environmental, and PC VFX for The Elder Scrolls Online
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Led and mentored a team of 6 VFX artists
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Owned VFX scheduling, training, and quality standards
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Designed and implemented next-generation particle and VFX systems, including in-editor tools
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Collaborated with engineering and design on custom VFX solutions
Zipper Interactive (SCEA) | VFX Lead | Technical Director | 2007–2009
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Created large-scale, realistic combat and environmental effects for 256 player shooter
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Designed explosion, weapon, and vehicle effects for large multiplayer scenarios
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Scheduled VFX tasks and collaborated with remote engineering teams on tool development
Shipped Titles
Ashes of Creation, Nightingale, The Elder Scrolls Online, Disney Infinity, MAG, The Bard’s Tale IV