TODD YARBROUGH

vfx artist

 

"Nos flare effercio sursum"

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    © 2016 Todd Yarbrough or respective owners
     

    Oily Fire

     

    I build this effect using three elements- the base fire, the "shredded" fire above it, and finally the smoke.  Each was affected by the global dynamic wind- smoke was affected most, followed by the shreds, and then finally the base fire was least affected.  It was quite a challenge creating a smoke that looked dense enough but which woudln't kill framerate as you ran through it.

    unity
    unreal
    demo reel